Example of events integrated

Casual/hyper-casual tycoon capitalist game

The core loops is: not enough taps, too many sinks, but the sinks increase your tap.
Keep spending your money to improve your income and efficiency, to increase your income, repeat.

Example of event tags:

Example 1: A level was complete

NeftaEvents.Record(new ProgressionEvent({
	_name = "levelName12",  
	_status = Status.Complete,  
	_type = Type.CoreContent,  
	_source = Source.GameplayUnit  
)

Example 2: The "core meta-game mechanic" was upgraded

NeftaEvents.Record(new SpendEvent({
	_name = 'vaultPurchaseUpgrade1',  
	_category = category.PremiumCurrency,  
	_quantity = 20,  
	_method = Method.Upgrade  
)
                     
NeftaEvents.Record(new ProgressionEvent({
	_name = "vaultLevel1",  
	_type = Type.OptionalContent,  
	_source = Source.ItemLevel
)

Example 3: Looted a cosmetic from a chest

NeftaEvents.Record(new SpendEvent({
	_name = "chestOpen",  
	_category = Category.Chest,  
	_quantity = 1
)

NeftaEvents.Record(new ReceiveEvent({
	_name = "skin43",  
	_category = Category.CostmeticItem,  
	_quantity = 1,  
	_method = Method.Looted
)

Click here to learn about integrating event tags.

EatVenture core gameplay loop

Core gameplay loop

EatVenture core gameplay loop with Nefta tag categories

Core gameplay loop with Nefta tag categories

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Quantity

Should always be a positive number.

Very large numbers (values over billion) will be clamped on BE because of behavioural analysis.