Example 1: EatVenture

EatVenture - casual/hyper-casual money game

EatVenture is a casual idle money/capital game.
The core loops is; not enough taps, too many sinks, but the sinks increase your tap.
Keep spending your money to improve your income and efficiency, to increase your income, repeat.


ADD VIDEO OF PLAYING THE GAME AND EXAMPLES OF THE EVENTS WE WOULD RECOMMEND AS THE GAMEPLAY LOOP DEVELOPS

Example of event tags for EatVenture:

Example 1: A level was complete

NeftaEvents.Record(new ProgressionEvent({
	_name = "levelName12",  
	_status = Status.Complete,  
	_type = Type.CoreContent,  
	_source = Source.GameplayUnit  
)

Example 2: The "vault" was upgraded

NeftaEvents.Record(new SpendEvent({
	_name = 'vaultPurchaseUpgrade1',  
	_category = category.PremiumCurrency,  
	_quantity = 20,  
	_method = Method.Upgrade  
)
                     
NeftaEvents.Record(new ProgressionEvent({
	_name = "vaultLevel1",  
	_type = Type.OptionalContent,  
	_source = Source.ItemLevel
)

Example 3: Looted a cosmetic from a chest

NeftaEvents.Record(new SpendEvent({
	_name = "chestOpen",  
	_category = Category.Chest,  
	_quantity = 1
)

NeftaEvents.Record(new ReceiveEvent({
	_name = "skin43",  
	_category = Category.CostmeticItem,  
	_quantity = 1,  
	_method = Method.Looted
)

To learn about integrating event tags, take a look at this page:


EatVenture core gameplay loop

EatVenture core gameplay loop

EatVenture core gameplay loop with Nefta tag categories

EatVenture core gameplay loop with Nefta tag categories