Example 1: EatVenture
EatVenture - casual/hyper-casual money game
EatVenture is a casual idle money/capital game.
The core loops is; not enough taps, too many sinks, but the sinks increase your tap.
Keep spending your money to improve your income and efficiency, to increase your income, repeat.
ADD VIDEO OF PLAYING THE GAME AND EXAMPLES OF THE EVENTS WE WOULD RECOMMEND AS THE GAMEPLAY LOOP DEVELOPS
Example of event tags for EatVenture:
Example 1: A level was complete
NeftaEvents.Record(new ProgressionEvent({
_name = "levelName12",
_status = Status.Complete,
_type = Type.CoreContent,
_source = Source.GameplayUnit
)
Example 2: The "vault" was upgraded
NeftaEvents.Record(new SpendEvent({
_name = 'vaultPurchaseUpgrade1',
_category = category.PremiumCurrency,
_quantity = 20,
_method = Method.Upgrade
)
NeftaEvents.Record(new ProgressionEvent({
_name = "vaultLevel1",
_type = Type.OptionalContent,
_source = Source.ItemLevel
)
Example 3: Looted a cosmetic from a chest
NeftaEvents.Record(new SpendEvent({
_name = "chestOpen",
_category = Category.Chest,
_quantity = 1
)
NeftaEvents.Record(new ReceiveEvent({
_name = "skin43",
_category = Category.CostmeticItem,
_quantity = 1,
_method = Method.Looted
)
To learn about integrating event tags, take a look at this page:
Updated about 1 year ago